Game project

  • Posted by Matthew Lauritzen
  • at 12:07 -
  • 0 comments

So a few weeks ago the bulb in my projector burnt out and it still hasn't been replaced... Being that it was my main use of entertainment (movies and console video games) I've decided to start filling my time with something productive that is still entertaining.  I've started coding my own game.  I did start a project a year ago when I was laid up when I had my knee surgery, but I never had a real goal, and in the end I didn't make anything and just looked around at everyone else's code engines because I never wanted to take the time to learn DirectX.  Well I had to hang up that notion and just dive into it.  Luckly, my previous experience with OpenGL and some easy to follow DX tutorials helped jump start me into a pretty good spot.  The tutorials themselves are written in some pretty crappy code overall, but they've served pretty good to teach me the basics for writing my first DX shader ever.

Basically this "random" blog is going to be turned into a blog tracking the progress of this game project as well as play instructions and version and patch note updates... maybe it'll catch on to something big, but ultimately I'm making this game to help fill time, as well as a void of being able to play an amazing game with friends I don't get to see anymore since moving to another country.

More to come......

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